E-learning defined

by Elizabeth Goodhue


When I tell people that I work for an e-learning company, I am usually met with a blank stare, or comments like, oh, so you are a teacher? I am, but I don’t teach. I work with a team of teachers, instructional designers, graphic designers and programmers to design modules for both learners who want to learn outside of the classroom on their own time and at their own pace and for educators who want to use e-learning to motivate their students. Continue reading “E-learning defined”

What is Gamification?

by Elizabeth Goodhue

Gamification is not gaming

I don’t want my child to play games all day!

If you are looking for an e-learning platform to support your child’s learning, gamification is going to be a feature. If you interpret this term the wrong way, you might say that the last thing parents want their children to do is to play more games on the computer. But hold that thought for a moment.

Why is a child is willing to spend hours, sometimes entire weekends, in front of a screen playing a game? Your children love games because they get instant feedback and rewards. We, humans, love rewards. We are a competitive lot and when we can advance to the next level of a challenge it motivates us to keep going. It makes us feel better that we have accomplished something, and we have! The same is true when we learn.  Gamification gives students the incentive to succeed. So when you look for a strong e-learning platform for your child, remember that gamification is a good thing.

Continue reading “What is Gamification?”

Teaching in the 21st-century classroom: Learning Port’s simple version

The Essential 21st-century Skills

The essential 21st-century skills include creative thinking and innovation, problem-solving and reasoning, global and cultural awareness, collaboration and technological literacy. Fortunately, we have the technology to teach these skills to the 21st-century generation. One way is through the flipped classroom. Continue reading “Teaching in the 21st-century classroom: Learning Port’s simple version”

Technology — Friend or Foe

When students use Snapchat or Instagram during class, what are they trying to tell us?

In 2015, The Telegraph posted an article suggesting that humans have a shorter attention span than goldfish, thanks to smartphones. If this is true, then most of their readers did not read the conclusion: “Just because we may be allocating our attention differently as a function of the technologies we may be using, it doesn’t mean that the way our attention actually can function has changed.” Continue reading “Technology — Friend or Foe”